
It strikes a tone similar to Sam Raimi’s Evil Dead or John Carpenter’s The Thing, where the blood and gore flow, and the odd visual gags and witty one-liners cut deep. The original Resident Evil 4 is passionately regarded as a cheesy and violently over-the-top action-horror romp through rural backwoods and into creepy castles.

After a horrific encounter with villagers corrupted by a mysterious affliction – imbuing them with heightened aggression and flesh-warping parasites – Leon descends further into the village and its outskirts to uncover where the affliction comes from, and how the President’s daughter fits into the plans of the mastermind behind it all. Kennedy, now a government agent, on assignment in Western Europe to find the U.S. With a story set in 2004, the Resident Evil 4 remake sees a jaded Leon S. The remake reinforces what made the original Resident Evil 4 such an essential game, and in modernizing and rethinking the game’s overall tone and structure, it also makes for a more intense and satisfying descent into survival horror.
Yet, it steps up to the occasion to not only retain the bones and spirit of the original, but also display a more confident stride forward in Capcom’s efforts to reimagine its classic games. Prior to release, it’s been difficult to ignore the swell of apprehension and worry from the enthusiastic Resident Evil community about whether the RE4 remake can ever live up to the legacy. It successfully reimagined and elevated third-person shooter design, and rethought what a survival horror game could be, blending confident and tight action with a constant sense of dread and high-stakes tension.
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The original game is not only regarded as a classic – a literal game-changing entry in the long-running horror series – but it’s simply one of the most influential games of the last two decades.

Given the immense legacy of Resident Evil 4, the idea of remaking the game from the ground up feels like a daunting proposition.
